Advanced Story Points System
This is our pride and joy. Most of the games that FMEI will be releasing will utilize the Advanced Story Point System.
With ASPS, we’ve stripped down the setting-specific rules and made a core engine that can be used for any game world you desire. it’s flexible without either watering down the game into becoming generic, or so technical that it’s a chore to use. The creator selects what attributes to use, what parts of the character are important, and how they interconnect with the core engine. Once those choices are made, decide how technical any given aspect needs to be. When this is done, the engine takes over, your sheet is ready, and you’re able to play.
Fox Magic Using the Story Point System (precurser to ASPS), this game explores Japanese Shinto and mythology via Kitsune - Japanese fox spirits. Players choose one of eight breeds of kitsune for their character and form a den together before beginning play.

Kuromori Hill
'Kuromori Hill' is a Fox Magic one-shot adventure that uses the Advanced Story Point System. It includes sample characters and base rules, so can be picked up and ran without need of the Fox Magic core book if desired

Keepsakes is an urban fantasy game with just a tint of horror. In it, you play as a cast-aside toy. This could be a doll, an action figure, a stuffed animal, or any other toy that can be personified by its owner. The love the owner had for the toy, and the pain they felt when the toy was lost, awakens the toy’s spirit, bringing it to life.

First Contact
First Contact This ttrpg debuts the SET (6-8-10) engine, a dice capture system that grants access to three distinct levels of play. Take command of a starship and engage in epic battles, engage in planetary explorations with your crew, and take command of the adventure with your fellow PCs as you play. Go out and explore - the galaxy is yours!
