Fox Magic
The original Fox Magic uses the SPS engine — the precursor to the ASPS engine. We’re fleshing the game out, adding more options, greater detail, more adversaries, and expanding this game about magical Japanese foxes to step beyond Japan’s borders. The game will look at Korean foxes, Chinese shapeshifters, trickster fox spirits from Europe, and Coyote spirits from North America.




Keepsakes
Keepsakes is an urban fantasy game with just a tint of horror. In it, you play as a cast-aside toy. This could be a doll, an action figure, a stuffed animal, or any other toy that can be personified by its owner. The love the owner had for the toy, and the pain they felt when the toy was lost, awakens the toy’s spirit, bringing it to life.




Advanced Story Points System
This is our pride and joy. Most of the games that FMEI will be releasing will utilize the Advanced Story Point System.
With ASPS, we’ve stripped down the setting-specific rules and made a core engine that can be used for any game world you desire. it’s flexible without either watering down the game into becoming generic, or so technical that it’s a chore to use. The creator selects what attributes to use, what parts of the character are important, and how they interconnect with the core engine. Once those choices are made, decide how technical any given aspect needs to be. When this is done, the engine takes over, your sheet is ready, and you’re able to play.